Sunscreen Vampire
Sunscreen Vampire
It is 1876, you are Barnabos Callins, alchemist vampire living in a European city.
You wake up to find you have used up your last bottle of sunscreen! The only thing that keeps a vampire alive in direct sunlight.
You have got to stick to the shadows or else....
Now go and find the ingredients to make a new bottle and avoid both the sun and the townspeople.
Use your alchemy skills to transmute found components into useful concoctions to create new shadows or "remove" the townspeople.
This game was made for the Piratesoftware Gamejam 15.
Controls:
- WASD to move
- E to interact with item and objects
- Q open use menu
- R open inventory menu
- C sneak toggle
- F & G rotate camera
- ESC & P pause game
- Mouse menus/ui input and action selection,confirmation,cancel input
Download
Download
Game Design Doc Sunscreen Vampire
External
Development log
- Post Gamejam Update [1]Aug 16, 2024
- Post Gamejam Update [0]Aug 10, 2024
Comments
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I really enjoyed this game! The style is cool, I really like the stealth mechanics, the combat is good, I think it would help to have some silly funny dialogue as well. Good job
Hey, great game, I really enjoyed the art and the gameplay, be careful I've been stuck in the cauldron because you can move while being in it and if you type E far away it just doesn't quit haha. Oh and of course I think you already know, but the game with a good sound design would go to another level!
Great job!
Man this is a very ambitious game! props for getting it done on time. out of all submissions I've played so far, this is the one that feels most like a finished project, aside from the sound.
Thank you for the compliments :D
And thank you for playing
This is really well made! Good tutorial, good choice of graphics and very very good animations, overall well polished and good mechanics. Only pet peeves I have is that It's really hard to find fireflies. Also I can't hear any audio. With a good song and some sound effects this would be a even better game!
Again well done!
Sadly sound was one of things we did not get to due to time constraints.
Thank you for your feedback.